My name is Stephen McGreal. I'm a freelance programmer, specialising in games and interactive entertainment. I've been designing and programming games since 1989, sold my first commercial game in 1994 and have been working full-time in the industry since 2003.
Read on for more details of my history and the languages, APIs, libraries and platforms I'm experienced with. See the Professional Projects page for a selection of my previous games work, the Personal Projects page for some projects I've undertaken in my spare time, and the Contact page to get in touch with me.
In 2000 I studied a BSc in Computer Games Technology (I graduated with a Distinction) at the University of Abertay Dundee - one of the first, and one of the most respected degree courses in computer games programming. I learnt a lot from the course, including programming in C and C++, OpenGL and DirectX, audio programming, design techniques and a famously focussed in in-depth underpinning of mathematics.
In 2003 I led a team which entered Dare to be Digital, an international competition hosted in the university. My team won a prize for "Product with the Greatest Market Potential" for Zoo Crew, a puzzle/platform game featuring a variety of animal characters working together to escape from a zoo. Zoo Crew was also shortlisted for a Scottish Students On Screen award in 2004.
As a result of the Dare to be Digital victory, I was hired by EA, where I worked on a number of projects including two Harry Potter games.
In 2005 I began working for Rockstar Leeds, where I worked on some of the Grand Theft Auto titles, as well as a music generator called Beaterator.
In 2010 I'm making the transition to freelance work, hoping to bring my skills and experience to a wider range of projects and clients.